It's possible to use Phen Card to prevents skill casts from being interupted.
The bolts, Heal, Bless and AGI are basic, but the Super Novice can have more support skills (like Provoke, Angelus, Cure, Detoxify, Decrease AGI and Safety Wall) or more offensive skills (like Fire Wall, Frost Diver, Thunderstorm, Napalm Beat, Soul Strike and Stone Curse). The stats are quite similar to non-support AGI/casters, the diferences are only in the skills and some equipaments.
You can heal as much as a priest, but it also can be used to attack with a regular cast time, similar to sages and wizards. This build is flexible, it can be used for support especially in small parties (2~5 players). Thought this build is only real effective when the Super Novice is over Base Level 96, especially when he is 99. Utilizing the power of Fury, with a Soul Linker, it is possible to equip a Platinum Shotel ( Crit +50) along with Fury, can allow 100% critical rate. Though it also can have lots of useful skills like shop skills, Magnum Break and Increase HP Recovery. This gives the Super Novice an easy ASPD 190 with Awakening Potions, and can reach a very high DPS with this build, while still achieving survivability. It can use high attack speed and use of Fury and Mental Strength to deal damage and survive, respectively. And others like Water Ball that can deal great damage but can only be used in some especifc situations.īuild quite similar to Combo Monks and Rogues, with good attack speed and damage. The expanded SN have some AoE skills like Heaven's Drive and Frost Nova. INT is the primary stat, the skill Improve Concentration is optional (since is not possible to Instant Cast) although it increases the MATK, flee rate and reduces the cast time. The main skills are Increase AGI 10 and Improve Dodge for flee, and the basic skill tree of a mage. Since pure INT/DEX builds has almost no advantages compared to sage and bolt soul linker, INT based SN are mostly flee based, this build has very high flee rate.
Super Novice Spirit does not require a specific Job Level for Expanded Super Novices.Expanded Super Novices have the same Base EXP Chart/ Job EXP Chart as third classes.Expanded Super Novices have the same sprite and class name as a normal Super Novice.Super Novices also have a Job Level of 99.Īdditionally, Super Novices have their own unique cart, should they choose to get one. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment. Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. The downside to this freedom of skills is very low HP and SP, just like a regular Novice. Super Novices are the most versatile among all classes have "true freedom" in build and skills. Super Novices also sport highly effective armor and shields which reduce elemental attacks. A Super Novice is a special kind of class which exploits nearly every first class skill.